About Outbreak: Cellular Warfare

Let's talk about our game

Our goal in Outbreak: Cellular Warfare is to provide players with high quality gamemodes while retaining a main theme. Whether you're playing online with friends or by yourself with our complex AI, we spent a lot of time making OCW the best game we can, so we really hope you enjoy playing it. This is not the final version of our game, as we will have updates. Right now, the download is just a free demo of our first complete build of the game. We will continue to add more content as time progresses, and hopefully eventually reach the point where we can justify charging a small fee for the game. Thank you for supporting us at this early point in our game's life.


- Lucas Armand and Shrey Pandya, Co-Developers of the OCW.













The Basics

Outbreak: Cellular Warfare is, as we've said many times before, a first person shooter that takes place in the human body. It is between the Immune system and the invading Pathogens. Each team has three classes based off of real life. The Immune System has the B-Cells, the T-Cells, and the Macrophages. For the Pathogens there are the Bacteria, the Viruses, and Parasites. These classes have specific advantages and disadvantages based off of how they attack in the human body. The two main gamemodes are multiplayer and singleplayer, with several different maps between them, and more to come.






Developing Outbreak: Cellular Warfare


Development of OCW began in September of 2015. Lucas and Shrey were both in a 7th grade class taking an Independent Study when they learned about the National STEM Video Game Challenge from a teacher. They decided to team up and make the best game possible, combining their skills to make the best game possible. Before this, both Lucas and Shrey had worked on many computer projects before, dating back to 3rd and 2nd grade. As their programming knowledge grew, so did their ambitions, and they both desired to create and complete a project that was worth something. Through years of learning through practice, the two have crafted a knowledge for programming that makes them equipped to make a national award-winning game. The development of the game was divided into two for each of the team members to handle. Lucas handled the 3D Modeling with the Blender software, the construction of the AI, and the development of the Singleplayer, while Shrey worked on the troublesome Multiplayer code, the core game mechanics and controls, and the User interface and Menu systems. Through a year of development, they were able to make Outbreak: Cellular Warfare, which won the National Geographic Explore Prize in the National Stem Video Game challenge, which is the highest prize that can be received in the middle school category. They have continued working on the game and will not stop until the game is completed. They also have some side projects in the works as well, so more will be coming from Hashbrown Studios in the future.